Prices updated 2026-11-07 · history and changes from marketplace and card shop sales data
Home/One Piece Card Game/Trending
One Piece Card Game · preview

Trending

How groups of cards moved, not single cards. A set is far steadier than any one card, whose price can jump on a single sale.

Showing 2026-10-31 to 2026-11-07. These are 7-day changes; the 30-day view is steadier and takes over once the record is long enough.

Typical card-0.72%
Cards up / down21% / 57%
Unchanged22%
Cards compared1,890

Rising

Sets whose cards gained the most, on average

1Emperors in the New World: 2nd Anniversary Tournament Cards7 of 10 cards movedLOW+1.60%+2.32 vs market

Falling

Sets whose cards lost the most, on average

1Extra Booster: One Piece Heroines Edition Vol. 2 NEW34 of 34 cards movedMEDIUM-23.42%-22.70 vs market
2The World's Strongest Warriors NEW43 of 46 cards movedMEDIUM-12.46%-11.74 vs market
3ST-29: Starter Deck 29 Egghead6 of 6 cards movedLOW-7.39%-6.67 vs market
4The Azure Sea's Seven52 of 53 cards movedMEDIUM-4.47%-3.75 vs market
5ST-21: Starter Deck 21 EX Gear 510 of 10 cards movedLOW-4.36%-3.64 vs market
6ST-13: Ultra Deck The Three Brothers11 of 11 cards movedLOW-3.68%-2.96 vs market
7ST-01: Starter Deck 1 Straw Hat Crew (Super Pre-Release Edition)14 of 16 cards movedLOW-3.55%-2.83 vs market
8The Time of Battle36 of 36 cards movedHIGH-2.88%-2.16 vs market
9Royal Blood27 of 28 cards movedMEDIUM-2.67%-1.95 vs market
10A Fist of Divine Speed30 of 32 cards movedLOW-2.37%-1.65 vs market

How we measure

  1. Typical card. The median card's move: half the group did better, half worse. Ten cards spiking cannot move it.
  2. Capped influence. Behind the confidence label is a collection with one of every card, where each card's move is capped at ±50% and no card counts for more than a tenth of the total.
  3. Breadth and agreement. The bar under each row shows the share of cards up (green) and down (red). A move carried by a few cards, or where the typical card and the collection disagree, is flagged low confidence.
  4. Versus market. The small figure subtracts the whole game's typical card, so a set that "rose" only because everything rose is not a winner.
  5. Fair comparison. Only cards priced at $5 or more on both dates count, and lists need a minimum number of cards and at least three that moved.

Limits to keep in mind

  1. Prices lag. TCGplayer's market price is a recent-sales average, so it reacts late and can stay flat for days.
  2. No volume. The feed has no sales counts, so we cannot tell a busy card from one that sold once.
  3. New sets are volatile. Sets under three months old are tagged NEW. Their prices often peak early and settle as supply arrives, so compare them with each other rather than with older sets.
  4. Most cards do not move daily. That is why the 1-day view is small and noisy, and why 7 and 30 days matter.